CF ANIMHUB
A character-aware animation workspace.
Built around visual feedback, intelligent assistance, Maya-native integration, and production-ready animation workflows.
AnimHub brings animation clips, characters, previews, Maya’s Time Editor, Bookmarks, Game Exporter, animation layers, and export configuration into a connected workflow—reducing the friction of managing animation across separate tools and systems.
VISUAL WORKFLOW
Animation you can see.
AnimHub turns animation clips into a visual library. Cached animated previews make takes immediately recognizable while supporting hover previews, browsing, comparison, and multiple viewing modes.
Generate once. Preview everywhere.
The same cached preview data is shared across AnimHub’s clip widgets and dedicated Clip Previewer.
AI AT THE CORE
Ask for the workflow, not the command.
AnimHub’s AI Companion translates high-level production intent into reviewable operations using the same character-aware, animation-aware systems available throughout the toolset.
ACTUAL PROMPT
“Insert a 100-frame AnimHub clip at frame 221 named ‘Navigation_Offset_Test’. Offset all subsequent animation clips by 100 frames, and if objects are selected, offset their keyframes by the same amount.”

AI-Assisted Ripple Editing
One request coordinates AnimHub clips, timeline structure, and selected Maya animation.
UNDERSTANDS CONTEXT
Clips, timeline state, selections, Maya keyframes
CROSSES SYSTEMS
One request can coordinate AnimHub and Maya scene data
ARTIST CONTROLLED
Operations remain reviewable and undoable
MAYA-NATIVE INTEGRATION
Connected, not isolated.
Two-Way Time Editor Integration
Animation can move between AnimHub and Maya’s Time Editor while remaining part of the same production workflow.
ANIMHUB → TIME EDITOR
Move production clips into Maya’s nonlinear editing environment.
TIME EDITOR → ANIMHUB
Bring edited animation back into the AnimHub clip workflow.
LAYER AWARE
Preserve animation-layer context while moving between systems.
CHARACTER-AWARE PRODUCTION
The clip knows who it belongs to.
AnimHub treats character participation as part of the animation clip itself, allowing each take to define which characters participate and how they should be exported.
PER-CLIP CHARACTER TARGETING
Define exactly which characters participate in each animation clip.
CHARACTER-SPECIFIC EXPORT
Maintain export configuration independently for each participating character.
MULTI-CHARACTER WORKFLOWS
Manage shared scenes without relying on scene-wide export assumptions.